Tuesday, June 2, 2009

Kaddyrant #1: SE needs to unnerf this GD !@#$ing game.

What the hell is the deal with SE developers and attempting to destroy every edge the players possibly have in any conceivable situation in this game? I'm so tired of them trying to balance shit that doesn't need to be balanced.

So you nerf my god damn ranged accuracy. Now I'm no ranger but I play enough COR to know that ranged accuracy blows anymore even when you're loaded up to the gils with equipment. 272 skill capped merits faith torque/PCC and R.acc in nearly EVERY slot should amount to COR/RNG hitting every god damn hit I pump out of that gun. Ranger should have even less issues. We pay enough money out of the nose for arrows and bullets to be allowed to not miss 15-20% of them.

And what the hell is up with HP in this game? You know they could make this game x10 more enjoyable if they just doubled everyone's HP so we'd have to worry less about x mob wiping everyone with 1 move. Give the white mages a break. White Mage was never supposed to be about spamming cures every 5 seconds, yet in most of the larger fights that's all they do. Giving them twice the HP to work with would give them some breathing room and allow them to cast other spells. Not to mention it would allow the players to relax a little while pulling hate, since DD's are almost always forced to sub /nin because we're so paper god damn thin vs anything over EM at 75.

Yeah that mob checks as tough. So what? I leveled 75 levels on this job and sunk endless hours. I should be able to kick its ass all over the god damn map.

Equipment stats is stagnant after level 60 or so. Hauberk offers no stat increases over Haubergeon, and the major increase after that is adaman hauberk, which is difficult if not unattainable for the vast majority of players. Stats for non-body melee equipment still hover around +5-7 at the most even at 75. If the equipment would evolve at the same rate as it does from 1-60 there would be little issues with accuracy in this game.

Somehow they got it right on ranged accuracy rings and nothing else. +12 at ~70 is win. Behe Rings +1 are the highest R.acc you can get, and all the R.acc rings evolve nicely through all the levels.

So do it with the rest of the god damn gear ffs.

Hauberk should be NQ Att/Acc+11 HQ +13, STR/DEX+6 NQ +8 HQ or something along those lines. Stop shafting players on stats. Mages get more stat increases as they get higher typically, at least on some pieces like Mahatma or whatever the hell its called.

The bottom line is we struggle to level up a job to 75 in order to become more powerful on that job, and most of the time we stay just as squishy save for some job combinations.

Relic Weapons...

For the amount of time and effort, money and frustration that comes with upgrading one of these weapons, they should be leaps and bounds above every other weapon in the game.

The sad truth is that the vast majority of Relics (And Mythics) are not. Some of them are easily trumped by an AH weapon, or something from an easily downable Notorious Monster. Some of them are only a hair or two above the next best AH/NM weapon.

You know what, for all the time and gil and IRL dedication relic holders put into this game, they should become gods among insects. No weapon with any amount of damage is REALLY going to make any major HNM soloable. DMG ratings are, in most cases, 3-5 at the most above the next highest. Shoot them up to 10-15 above, what's it going to do, break the game? 98 dmg amano going to solo fafnir? No. The shield and the horn are probably the only two properly done. Hell, horn could be +1 over what it has and still not destroy the game.

Mythics are barely worth their title. SE puts Physical damage taken -% on yet another high level PLD sword during a time when /nin tanking is used everywhere but, uh, dynamis.

And /nin.

God, what the hell? SE wants to get people to get off subbing /nin. You know why most melee and tanks sub NIN? Third paragraph. Go reread. I'll wait.

I have so little HP on SAM and I get hit for 230 a pop vs Birds that I get bitched at by healers while meriting for using an unreliable seigan to keep from dying if I /war. So I'm forced to /nin because two hits puts me in orange HP. (I actually just up and stopped doing it, so deal with /war).

Not only did they screw up sub jobs for almost every DD job in the game with their lack of simple HP, but they made NIN as a main job virtually useless aside from tanking charybdis, and a PLD/NIN tanked the one I got a joy off of two years ago anyway, so what the hell is the point now? Jin rarely breaks 500-700, its never going to be an asuran fists, and then they give NIN a WS that lowers target accuracy and still hits for, oh, 300. Would have been infinitely useful if the damage didn't suck.

Which brings me to another question. Why the hell aren't relic weaponskills the absolute top notch in the game? Half the time, you get a relic weapon to use one of your other WS's with it. As if the quested WS's not being as good as most of the 175 / 200 / 225 skills, they add relic weaponskills that STILL aren't the best in the game. Every one of those WS's should have a minimum damage cap of 1500 and max of 3k or something obnoxious. I paid 160m, gimme my god damn double light SAM 2hr for 8k damage. Every time.

No, instead lets make it so a Kclub DRK is more useful than most relic weapons in any zerk situation.

Nice job.